T3D Procedure

Standard Library procedure that accumulates one or more sequences of translation, scaling, rotation, perspective, or oblique transformations and stores the result in the system variable !P.T.

Usage

Parameters

Keywords

Discussion


CAUTION: It is possible to create a transformation matrix with T3D that will not work correctly with the SURFACE or SHADE_SURF procedures. The only T3D transformations allowed with these procedures are those that end up with the z-axis placed vertically on the display screen.

NOTE: The matrix notation used in the procedure is reversed from the normal PV-WAVE sense in order to conform to this reference. Moreover, a right-handed system is used, meaning that positive rotations are counterclockwise when looking from a positive axis to the origin.

Example 1


Example 2



Example 3








See Also





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