SHADE_SURF_IRR Procedure

Standard Library routine that creates a shaded-surface representation of a semiregularly gridded surface, with shading from either a light source model or from a specified array of intensities.

Usage

Input Parameters

Keywords

Ax Noclip [XYZ]Margin
Az Nodata [XYZ]Minor
Background Noerase [XYZ]Range
Charsize Normal [XYZ]Style
Clip Position [XYZ]Tickname
Color Save [XYZ]Ticks
Data T3d [XYZ]Tickv
Device Ticklen [XYZ]Title
Font [XYZ]Charsize

Discussion


NOTE: The NoErase keyword is ignored on devices that do not support TVRD() for example, PostScript.

CAUTION: If the T3d keyword is set, the 3D to 2D transformation matrix contained in !P.T must project the z-axis to a line parallel to the device y-axis, or errors will occur.

Example







Figure 2-109 Shaded surface defined in the example over irregular grid.
Figure 2-110 Shaded surface defined in the example over irregular grid.

See Also





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