Creates a VRML polyline object.
z (optional) A 1D array containing npoint elements, specifying a z-axis polyline coordinate. (Default: 0, a line on the x-y plane)
Transform A 4-by-4 matrix containing the transformation to be applied to the polyline object.
AmbientColor A (3, n) array of RGB color, in the range of 0 and 255. If AmbientColor is an n-element array, then the color is interpreted as grayscale.
DiffuseColor A (3, n) array of RGB color, in the range of 0 and 255. If DiffuseColor is an n-element array, then the color is interpreted as grayscale.
EmissiveColor A (3, n) array of RGB color, in the range of 0 and 255. If EmissiveColor is an n-element array, then the color is interpreted as grayscale.
MaterialIndices An array of indices into the material property arrays in the range of 0 to n - 1, relating each vertex of the polyline to the set of material properties (AmbientColor, DiffuseColor, EmissiveColor, SpecularColor, Transparency, Shininess). There should be NPOINT elements in this array (one per vertex in the polyline). (Default: n = npoint, where the set of material properties relates one-to-one to its corresponding vertices)
Shininess An n-element array of shininess, in the range of 0 to 255.
SpecularColor A (3, n) array of RGB color, in the range of 0 to 255. If SpecularColor is an n-element array, then the color is interpreted as grayscale.
Transparency An n-element array of transparency, in the range of 0 to 255.
VRML_OPEN, 'vrml_line.wrl' x = FINDGEN(10)/9 y = RANDOMU(s, 10) VRML_LINE, x, y VRML_CLOSE