Sets up the light source for a VRML world.
Intensity A number normalized from 0 to 1, where 1 is full intensity. (Default:1)
NOTE: See the VRML_SPOTLIGHT procedure for another implementation of the VRML node types to control lighting.
VRML_OPEN, 'vrml_light.wrl' ... VRML_LIGHT, [-1, -1, 0], Color = [255, 0, 0], Intensity = 1.0 VRML_CLOSE