The glyphs file contains frames of the glyphs so that you can see an animation of them playing on the screen. The file is in the following format.
VTE 1.4 ascii
GLYPHS pvt
GLYPHS_GEOMETRY 2
wedge 2 0.75 .37 1 1
lo_res_sphere 2 1 0 0 1
GLYPHS_GEOMETRY_END
FRAME 1
1 0 0 1 2 3 1
FRAME_END
FRAME 1
2 2 3 1 2 3 2
FRAME_END
GLYPHS END
The choices for glyph geometry are wedge, lo_res_sphere, med_res_sphere, hi_res_shphere, lo_res_cone, med_res_cone, hi_res_cone, cube, and cloud (for point cloud).
The numbers under glyph geometry are in the following format:
Scaling Factor Red Green Blue Transparency
The scaling factor can be anything, but the others must be between 0 and 1.
The number after frame refers to the number of glyphs.
The numbers under frame are in the following format.
X Position Y Position Z Position X Velocity Y Velocity Z Velocity Glyph Geometry Number